--- /srv/rebuilderd/tmp/rebuilderdCxhHgl/inputs/gm-assistant-doc_1.2.4-1.2_all.deb +++ /srv/rebuilderd/tmp/rebuilderdCxhHgl/out/gm-assistant-doc_1.2.4-1.2_all.deb ├── file list │ @@ -1,3 +1,3 @@ │ -rw-r--r-- 0 0 0 4 2025-10-29 21:14:12.000000 debian-binary │ --rw-r--r-- 0 0 0 2556 2025-10-29 21:14:12.000000 control.tar.xz │ --rw-r--r-- 0 0 0 981344 2025-10-29 21:14:12.000000 data.tar.xz │ +-rw-r--r-- 0 0 0 2520 2025-10-29 21:14:12.000000 control.tar.xz │ +-rw-r--r-- 0 0 0 981232 2025-10-29 21:14:12.000000 data.tar.xz ├── control.tar.xz │ ├── control.tar │ │ ├── file list │ │ │ @@ -1,3 +1,3 @@ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./ │ │ │ -rw-r--r-- 0 root (0) root (0) 747 2025-10-29 21:14:12.000000 ./control │ │ │ --rw-r--r-- 0 root (0) root (0) 7647 2025-10-29 21:14:12.000000 ./md5sums │ │ │ +-rw-r--r-- 0 root (0) root (0) 7463 2025-10-29 21:14:12.000000 ./md5sums │ │ ├── ./control │ │ │ @@ -1,13 +1,13 @@ │ │ │ Package: gm-assistant-doc │ │ │ Source: gm-assistant │ │ │ Version: 1.2.4-1.2 │ │ │ Architecture: all │ │ │ Maintainer: Vincent Prat │ │ │ -Installed-Size: 1152 │ │ │ +Installed-Size: 1150 │ │ │ Suggests: gm-assistant (= 1.2.4-1.2) │ │ │ Section: doc │ │ │ Priority: optional │ │ │ Multi-Arch: foreign │ │ │ Homepage: http://gmassistant.free.fr │ │ │ Description: Game Master assistant for role-playing games - user guide │ │ │ GM-Assistant is designed to be the perfect assistant for the Game Master │ │ ├── ./md5sums │ │ │ ├── ./md5sums │ │ │ │┄ Files differ │ │ │ ├── line order │ │ │ │ @@ -1,15 +1,14 @@ │ │ │ │ usr/share/doc-base/gm-assistant-doc.gm-assistant │ │ │ │ usr/share/doc/gm-assistant-doc/changelog.Debian.gz │ │ │ │ usr/share/doc/gm-assistant-doc/changelog.gz │ │ │ │ usr/share/doc/gm-assistant-doc/copyright │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/add_item.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png │ │ │ │ -usr/share/doc/gm-assistant/html/userguide_en/crossref.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/next.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/next_g.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node10.html │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/node11.html │ │ │ │ @@ -38,15 +37,14 @@ │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/prev.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/prev_g.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/sample_scenario.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/up.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/up_g.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_en/userguide_en.html │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/add_item.png │ │ │ │ -usr/share/doc/gm-assistant/html/userguide_fr/crossref.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/gestion_combat_fight.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/gestionnaire_combat_prep.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/next.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/next_g.png │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/node1.html │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/node10.html │ │ │ │ usr/share/doc/gm-assistant/html/userguide_fr/node11.html ├── data.tar.xz │ ├── data.tar │ │ ├── file list │ │ │ @@ -4,82 +4,80 @@ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./usr/share/doc/ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/ │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/ │ │ │ -rw-r--r-- 0 root (0) root (0) 20498 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/add_item.png │ │ │ -rw-r--r-- 0 root (0) root (0) 11753 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png │ │ │ -rw-r--r-- 0 root (0) root (0) 19407 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png │ │ │ --rw-r--r-- 0 root (0) root (0) 147 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/crossref.png │ │ │ -rw-r--r-- 0 root (0) root (0) 8382 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png │ │ │ -rw-r--r-- 0 root (0) root (0) 64038 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png │ │ │ -rw-r--r-- 0 root (0) root (0) 245 2025-10-29 21:14:12.000000 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./usr/share/doc/gm-assistant/html/userguide_en/node23.html │ │ │ -rw-r--r-- 0 root (0) root (0) 2290 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node24.html │ │ │ -rw-r--r-- 0 root (0) root (0) 1791 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node25.html │ │ │ -rw-r--r-- 0 root (0) root (0) 2568 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node3.html │ │ │ -rw-r--r-- 0 root (0) root (0) 1503 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node4.html │ │ │ --rw-r--r-- 0 root (0) root (0) 2561 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node5.html │ │ │ --rw-r--r-- 0 root (0) root (0) 1615 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node6.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 2527 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/node5.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 1581 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(0) root (0) 24765 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/sample_scenario.png │ │ │ -rw-r--r-- 0 root (0) root (0) 211 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/up.png │ │ │ -rw-r--r-- 0 root (0) root (0) 231 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/up_g.png │ │ │ -rw-r--r-- 0 root (0) root (0) 3972 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_en/userguide_en.html │ │ │ drwxr-xr-x 0 root (0) root (0) 0 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/ │ │ │ -rw-r--r-- 0 root (0) root (0) 22228 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/add_item.png │ │ │ --rw-r--r-- 0 root (0) root (0) 147 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/crossref.png │ │ │ -rw-r--r-- 0 root (0) root (0) 11446 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/gestion_combat_fight.png │ │ │ -rw-r--r-- 0 root (0) root (0) 19721 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/gestionnaire_combat_prep.png │ │ │ -rw-r--r-- 0 root (0) root (0) 245 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/next.png │ │ │ -rw-r--r-- 0 root (0) root (0) 272 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/next_g.png │ │ │ --rw-r--r-- 0 root (0) root (0) 3872 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node1.html │ │ │ --rw-r--r-- 0 root (0) root (0) 2587 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node10.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 3736 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node1.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 2524 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node10.html │ │ │ -rw-r--r-- 0 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./usr/share/doc/gm-assistant/html/userguide_fr/node16.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 3252 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node17.html │ │ │ -rw-r--r-- 0 root (0) root (0) 2550 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node18.html │ │ │ --rw-r--r-- 0 root (0) root (0) 2987 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node19.html │ │ │ --rw-r--r-- 0 root (0) root (0) 2787 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node2.html │ │ │ --rw-r--r-- 0 root (0) root (0) 3889 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node20.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 2956 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node19.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 2627 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node2.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 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./usr/share/doc/gm-assistant/html/userguide_fr/node8.html │ │ │ +-rw-r--r-- 0 root (0) root (0) 6557 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/node9.html │ │ │ -rw-r--r-- 0 root (0) root (0) 279 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/prev.png │ │ │ -rw-r--r-- 0 root (0) root (0) 327 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/prev_g.png │ │ │ -rw-r--r-- 0 root (0) root (0) 63368 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/scenario_complet.png │ │ │ -rw-r--r-- 0 root (0) root (0) 22906 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/scenario_type.png │ │ │ -rw-r--r-- 0 root (0) root (0) 8587 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/simulateur_de_des.png │ │ │ -rw-r--r-- 0 root (0) root (0) 211 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/up.png │ │ │ -rw-r--r-- 0 root (0) root (0) 231 2025-10-29 21:14:12.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/up_g.png │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node1.html │ │ │ @@ -50,15 +50,15 @@ │ │ │ Do not deny it : role players are easily distracted. │ │ │ │ │ │

│ │ │ The solution is GM-Assistant. │ │ │ GM-Assistant (for Game Master Assistant) is software designed to assist the GM. Its purpose is to simplify the GM’s life during the game by giving an easy access to relevant information and tools needed. │ │ │ │ │ │

│ │ │ -The purpose of this user guide is to help the user (you, the GM) to get used to the software. A menu bar, presented in Section [*], and six modules, detailed in Section [*], compose the main window. The sofware includes additionnal tools presented in Section [*]. │ │ │ -Finally, you can find the list of keyboard shortcuts in Appendix [*]. │ │ │ +The purpose of this user guide is to help the user (you, the GM) to get used to the software. A menu bar, presented in Section 2, and six modules, detailed in Section 3, compose the main window. The sofware includes additionnal tools presented in Section 4. │ │ │ +Finally, you can find the list of keyboard shortcuts in Appendix A. │ │ │ │ │ │

│ │ │


│ │ │ │ │ │ │ │ │ │ │ │ ├── html2text {} │ │ │ │ @@ -12,13 +12,13 @@ │ │ │ │ down, the emulsion fails, and the players lose their focus. Do not deny it : │ │ │ │ role players are easily distracted. │ │ │ │ The solution is GM-Assistant. GM-Assistant (for Game Master Assistant) is │ │ │ │ software designed to assist the GM. Its purpose is to simplify the GM’s life │ │ │ │ during the game by giving an easy access to relevant information and tools │ │ │ │ needed. │ │ │ │ The purpose of this user guide is to help the user (you, the GM) to get used to │ │ │ │ -the software. A menu bar, presented in Section _[_[_*_]_], and six modules, detailed │ │ │ │ -in Section _[_[_*_]_], compose the main window. The sofware includes additionnal │ │ │ │ -tools presented in Section _[_[_*_]_]. Finally, you can find the list of keyboard │ │ │ │ -shortcuts in Appendix _[_[_*_]_]. │ │ │ │ +the software. A menu bar, presented in Section _2, and six modules, detailed in │ │ │ │ +Section _3, compose the main window. The sofware includes additionnal tools │ │ │ │ +presented in Section _4. Finally, you can find the list of keyboard shortcuts in │ │ │ │ +Appendix _A. │ │ │ │ │ │ │ │ =============================================================================== │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node10.html │ │ │ @@ -43,31 +43,31 @@ │ │ │ │ │ │
│ │ │ 3.2 Plot Tree │ │ │ │ │ │ │ │ │

│ │ │ The plot tree is, almost every time, the core of GM-Assistant., where the detailed and structured plot elements are gathered, so no important element is forgotten. │ │ │ -Figure [*] shows an example of what is possible. │ │ │ +Figure 3 shows an example of what is possible. │ │ │ │ │ │

│ │ │ │ │ │ - │ │ │ │ │ │
Figure: │ │ │ +Figure 3: │ │ │ Example of scenario
│ │ │ -
│ │ │ +
│ │ │ Image sample_scenario
│ │ │
│ │ │ │ │ │

│ │ │ -Each line is an item and one just needs to follow the item creation procedure described in Section [*] to organize the scenario. │ │ │ +Each line is an item and one just needs to follow the item creation procedure described in Section 3.1 to organize the scenario. │ │ │ Do not forget that the state of an item can be modified during the game to keep track of the progression of players in the plot. It can be useful if the scenario goes across several game sessions. │ │ │ │ │ │

│ │ │


│ │ │ │ │ │ │ │ │ │ │ │ ├── html2text {} │ │ │ │ @@ -1,17 +1,17 @@ │ │ │ │ _[_n_e_x_t_]_[_u_p_]_[_p_r_e_v_i_o_u_s_] │ │ │ │ NNeexxtt:: _3_._3_ _H_i_s_t_o_r_y UUpp:: _3_ _M_o_d_u_l_e_s PPrreevviioouuss:: _3_._1_ _I_t_e_m_s │ │ │ │ │ │ │ │ │ │ │ │ 33..22 PPlloott TTrreeee │ │ │ │ The plot tree is, almost every time, the core of GM-Assistant., where the │ │ │ │ detailed and structured plot elements are gathered, so no important element is │ │ │ │ -forgotten. Figure _[_[_*_]_] shows an example of what is possible. │ │ │ │ - FFiigguurree:: EExxaammppllee ooff sscceennaarriioo │ │ │ │ +forgotten. Figure _3 shows an example of what is possible. │ │ │ │ + FFiigguurree 33:: EExxaammppllee ooff sscceennaarriioo │ │ │ │ [Image sample_scenario] │ │ │ │ Each line is an item and one just needs to follow the item creation procedure │ │ │ │ -described in Section _[_[_*_]_] to organize the scenario. Do not forget that the │ │ │ │ -state of an item can be modified during the game to keep track of the │ │ │ │ -progression of players in the plot. It can be useful if the scenario goes │ │ │ │ -across several game sessions. │ │ │ │ +described in Section _3_._1 to organize the scenario. Do not forget that the state │ │ │ │ +of an item can be modified during the game to keep track of the progression of │ │ │ │ +players in the plot. It can be useful if the scenario goes across several game │ │ │ │ +sessions. │ │ │ │ │ │ │ │ =============================================================================== │ │ ├── ./usr/share/doc/gm-assistant/html/userguide_en/node16.html │ │ │ @@ -40,15 +40,15 @@ │ │ │ │ │ │ │ │ │

│ │ │ │ │ │
│ │ │ 4 Tools │ │ │

│ │ │ -Like modules, tools are meant to help the GM during games, but unlike them, they are not used to store data. The two tools available in the current version are a dice simulator (see Section [*]) and a combat manager (see Section [*]). │ │ │ +Like modules, tools are meant to help the GM during games, but unlike them, they are not used to store data. The two tools available in the current version are a dice simulator (see Section 4.1) and a combat manager (see Section 4.2). │ │ │ │ │ │

│ │ │


│ │ │ │ │ │ Subsections │ │ │ │ │ │